Hi All
So all we now have a few players to get started with, so it is contract time. The contracts that you give your players will correspond to the averages that I will put into the sim. So here are the contracts. The contracts range from A through to C.
So A (4): A is the best contract and you are allowed four of these players in your side. So B (4): B is the next best and you are allowed four of these players in your side. So R (3) R is for rookies and is you must have three of these players in your side.
The rest of the players are C's and this is the lowest form of contract for players in the game. From time to time you change your contracts, but chose wisely as averages have a large effect on how players play.
Example: John Smith (A)
Spinner
So all we now have a few players to get started with, so it is contract time. The contracts that you give your players will correspond to the averages that I will put into the sim. So here are the contracts. The contracts range from A through to C.
So A (4): A is the best contract and you are allowed four of these players in your side. So B (4): B is the next best and you are allowed four of these players in your side. So R (3) R is for rookies and is you must have three of these players in your side.
The rest of the players are C's and this is the lowest form of contract for players in the game. From time to time you change your contracts, but chose wisely as averages have a large effect on how players play.
Example: John Smith (A)
Spinner